Phil Spencer's Latest Insights on Xbox: Cross-Platform Strategy, "Everwild" Progress, and Focus on Single-Player Games
Phil Spencer discusses Xbox's evolving cross-platform strategy, the steady progress of "Everwild," and Xbox's commitment to single-player games in his latest interview on the Xbox Era podcast.
TECH & DIGITAL
Curry
2/18/20252 min read
Phil Spencer, Head of Xbox, has provided some intriguing updates on Xbox's evolving strategies and upcoming projects in his latest interview on the XboxEra podcast. Here are the key insights shared by Spencer that shed light on the future of the Xbox gaming ecosystem.
Evolving Cross-Platform Strategy
In the interview, Spencer discussed a shift in Xbox's cross-platform strategy. Instead of focusing on attracting PlayStation 5 (PS5) and PC players to Xbox's ecosystem, Spencer revealed that Xbox is now more focused on ensuring that Xbox games are available across various platforms. This approach acknowledges the reality that selling games on competing systems might only yield 70% of the potential revenue, but Spencer sees this as essential for building a robust game library.
However, Spencer made it clear that this doesn't mean Xbox will abandon its hardware business. On its own platform, Xbox continues to earn a higher return, which fuels further investment in its consoles and services. It's all about striking the right balance between expanding Xbox's reach and maintaining a profitable, dedicated platform.
"Everwild" Development Progress
One of the most anticipated Xbox exclusives is "Everwild," the new project from Rare Studio. Spencer expressed his excitement about the game's steady development, placing it among his top current Xbox projects. He emphasized that the team has been given ample time to ensure that the game meets the high standards Xbox players expect. Spencer also mentioned that the game’s ongoing progress is being closely monitored and that Rare Studio remains fully committed to bringing the vision for "Everwild" to life.
Milestones in "Everwild" Development
The development of "Everwild" has seen some significant milestones, including its initial reveal in November 2019. Following the game's announcement, Rare released a new teaser trailer in July 2020. However, the project faced a major turning point in 2021 when creative director Simon Woodroffe left, leading to a complete restart of the game's development. Since then, insiders have confirmed that the game’s core gameplay loop has now been finalized, and more details will be unveiled in the near future.
Spencer's remarks align with a broader sentiment within the industry that "Everwild" is poised to be a standout Xbox title. Rare's commitment to both "Everwild" and their continued updates to "Sea of Thieves" shows the studio's dedication to delivering high-quality gaming experiences across both projects.
Xbox’s Commitment to Single-Player Games
A standout point from Spencer’s interview was his reaffirmation that Xbox will continue to focus on creating single-player games. Spencer made it clear that recent Xbox events and the games shown have all been single-player titles, emphasizing that Xbox does not plan to follow the industry's shift toward service-based games. While multiplayer games remain important, Spencer believes that a game should have a complete narrative arc, a quality exemplified in titles like "Grounded." Xbox’s commitment to single-player experiences signals a continued investment in diverse game genres that cater to different player preferences.
As Xbox continues to develop new experiences for players and push the boundaries of gaming, the future looks bright for the brand. With major updates on both the business side and upcoming game projects like "Everwild," Xbox fans have a lot to look forward to in the coming months.